A simple, high-score chasing game. I wanted to change the concept of an existing game.

Here's the Google Play Store link if you would like to support :)

I am considering adding a trinket system that gives different advantages based on the player's choice. 


Core Gameplay:

- You place shapes on the grid.

- If you fill a row or column, it clears.

- Every time you place shapes quickly, you increase the combo meter for a higher score.

- If you have no space, game over.

- You start with 20 seconds on the clock, each placement gives 1.5 seconds, and if you clear a line, you get 1.5(placement) + 4(line cleared) seconds.

- Leaderboard keeps the highest 100 scores; each player can submit multiple scores, like in the Arcade days.  No need to create an account, just enter your username :)

This will be my first commercial game, don't be too harsh :)

Also, I would like to hear your opinions on shipping this game on Steam. Do you think it's a suitable game for Steam? 

If I should publish on Steam, should I add a mouse + keyboard support, since the drag & drop mechanic is more suitable on the touch screen? You click 1-2-3 to select shapes, it teleports to your cursor position, etc.

Updated 29 days ago
StatusIn development
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
Authorpianetta
GenrePuzzle
Made withGodot
TagsArcade, blocks, High Score, mobile, Neon, Retro, Tetris
AI DisclosureAI Assisted, Sounds

Development log

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